Post by The Realm Admin on May 20, 2011 20:16:30 GMT -5
Character Classes of Liadith
The Realm of Liadith is home to people of all walks of life, and there are many choices available for how you want to play. Please use this as a guideline for how you want to develop your character’s class. If you have a suggestion for another class, please submit them to an admin for review.
Barbarian-
Barbarians are strong, ruthless, and not very bright. They usually hail from tribal groups from the mountain or plain regions where bandits and mercenaries roam in traveling camps. Barbarians rely on their fists and ability to drink large amounts of ale instead of thinking things through. They are often employed by merchants for temporary work defending a caravan of goods or as guards to protect minor lords in their travels. Barbarians like to hang out around the markets hoping to make a few gold pieces or in the pubs looking for a drink… or five.
Bard-
Actor, musician, minstrel, poet, playwright, entertainer, all of these words describe the life of a Bard. Bards of performers at heart, singing songs and reciting poetry at every opportunity, and hopefully snagging a few gold pieces in an open lute case in the process. They have a great love of the arts and do everything they can to promote music and theater wherever the travel. Bards are valuable on adventures as they provide inspiration in their songs of adventure, romance, and chivalry to their allies, and feelings of dread in their enemies with songs of loss, defeat, and cowardice. Bards can usually be found hanging around Belkdale Theater, hoping to get a wealthy nobleman fund their next play or reciting poetry to people passing by.
Cleric-
A Cleric is a holy man or woman who has devoted their life to the service of a particular deity. Though they heard the Calling in different ways, all Clerics show the same amount of devotion to their god or goddess. In exchange for divine blessings and guidance, Clerics seek to bolster the worship of their deity by spreading the word of their faith to others. Devotion is the food of the gods, and it is the Cleric’s job to be sure their deity if properly fed. Clerics give their services to the community in hope that the word of their god or goddess will reach the common people. Clerics generally gather in the Cathedral to debate the powers of the deities and offer help to the poor and downtrodden, if that is the will of their god.
Druid-
Where Clerics find their power from the gods, Druids find their magic from the natural world around them. Druids are at one with nature, and walking through the forest or swimming in a lake are like religious experiences for them. Druids enjoy helping plants to grow, tending to animals, and dancing in a moonlit field. Druids have their own branch of magic that draws its power from nature, and they use it to walk through the forest unaffected by brambles and thorns, to make themselves untraceable, and even to transform themselves into animal form. Though Druids prefer the forest to the city, Druids can often be seen selling vegetables at the market or promoting environmental causes around the city.
Healer-
A Healer is an expert at the use of herbs, chemicals, salves, and leeches in healing the people of Liadith. They know about the human body and its weaknesses, and employ a variety of techniques to heal wounds and broken bones and to diagnose and treat the many sickness and plagues that assail the citizens of the city. Healers are always researching ancient practices as well as trying to develop modern techniques to help the many sick people who come to see them. Healers work at the Apothecary and can also be seen collecting herbs and chemicals from the market or the Mage’s Tower.
Knight-
The defender of the city, a Knight runs the militia and honorably serves the monarch. They are practiced with all manner of weapons and usually wear armor to be ready for battle at any time. Knights are usually close with the King, but these relationships are political and can very easy fall out of favor with the royal court. Knights are also the source of much entertainment for the commoners at archery, jousting, and sword fighting tournaments. Knights spend most of their time practicing and training the militia at the Fort.
Mage-
Masters of the arcane arts, Mages have incredible magical powers. They are born with the ability to practice magic, but that ability must be honed over years of study with a competent master if a young mage wishes to become anything more than a petty street conjurer. Because of this extensive study, Mages are usually very intelligent, but suffer from physical weakness, and so usually cannot fight effectively. But where the Mage’s strength comes from is having strong allies to stand in front of them while they fire spells from behind. Mages usually live in the Wizard's Tower, working on alchemical research in its laboratory, learning new spells in its library, or taking a break in the dormitories above.
Monk-
Quiet, reserved, thoughtful, but ready to strike at the slightest provocation, Monks work to hone their body and minds to become one with the world around them. Though they may have religious convictions, the journey of the monk is not one of divine power, but spiritual power, drawn from the inside and brought to the exterior. They do not fight with weapons, but use their hands, feet, bodies, and minds to repel attack and retaliate quickly and effectively. However, Monks usually choose to avoid violence, choose instead a life a peaceful meditation and thoughtful reflection. Monks can be found anywhere in the city or the wilderness, and they are just as home meditating in a cave as they would be walking through a busy market.
Ranger-
Rangers are the masters of the wilderness and have extensive knowledge about the roads and secret paths that exist around the city. They are expert hunters and often sell their catches in the market for meat and hides. Rangers are often employed as guides to adventurers who are traveling through the wild. They are well practiced in archery but also with many other weapons. A Ranger is more at home sleeping under a tree in the forest than on a bed in a crowded city, but they can often be seen in the market selling their catches or at the pubs seeing if any wealthy merchants or adventures are in need of a guide.
Rogue-
Thief, spy, assassin, pickpocket, a Rogue thrives best where danger and gold are involved. Rogues are experts of sneaking around, gathering information, spying on noblemen, poisoning drinks, and stealing from treasure vaults and purses alike. Rogues rarely give out their skills for free, however, and usually demand a cut of the treasure when the job is done. Rogues are also quite charismatic, using their charm to get information out of loose chambermaids or carriage drivers. Rogues enjoy hanging around the markets looking for purses to cut and jobs for hire. They also enjoy the pub as a place to get information on drunken nobles.
Nonprofessional-
Some people enjoy the quite life. Nobles may simply enjoy being nobles without the threat of danger from a dark cave or a spell backfiring. Peasants and merchants might only wish to tend to their farms and stores instead of the high life of adventure. If none of these options appeal to you, you may enjoy simply playing your character as a citizen of the Realm.
The Realm of Liadith is home to people of all walks of life, and there are many choices available for how you want to play. Please use this as a guideline for how you want to develop your character’s class. If you have a suggestion for another class, please submit them to an admin for review.
Barbarian-
Barbarians are strong, ruthless, and not very bright. They usually hail from tribal groups from the mountain or plain regions where bandits and mercenaries roam in traveling camps. Barbarians rely on their fists and ability to drink large amounts of ale instead of thinking things through. They are often employed by merchants for temporary work defending a caravan of goods or as guards to protect minor lords in their travels. Barbarians like to hang out around the markets hoping to make a few gold pieces or in the pubs looking for a drink… or five.
Bard-
Actor, musician, minstrel, poet, playwright, entertainer, all of these words describe the life of a Bard. Bards of performers at heart, singing songs and reciting poetry at every opportunity, and hopefully snagging a few gold pieces in an open lute case in the process. They have a great love of the arts and do everything they can to promote music and theater wherever the travel. Bards are valuable on adventures as they provide inspiration in their songs of adventure, romance, and chivalry to their allies, and feelings of dread in their enemies with songs of loss, defeat, and cowardice. Bards can usually be found hanging around Belkdale Theater, hoping to get a wealthy nobleman fund their next play or reciting poetry to people passing by.
Cleric-
A Cleric is a holy man or woman who has devoted their life to the service of a particular deity. Though they heard the Calling in different ways, all Clerics show the same amount of devotion to their god or goddess. In exchange for divine blessings and guidance, Clerics seek to bolster the worship of their deity by spreading the word of their faith to others. Devotion is the food of the gods, and it is the Cleric’s job to be sure their deity if properly fed. Clerics give their services to the community in hope that the word of their god or goddess will reach the common people. Clerics generally gather in the Cathedral to debate the powers of the deities and offer help to the poor and downtrodden, if that is the will of their god.
Druid-
Where Clerics find their power from the gods, Druids find their magic from the natural world around them. Druids are at one with nature, and walking through the forest or swimming in a lake are like religious experiences for them. Druids enjoy helping plants to grow, tending to animals, and dancing in a moonlit field. Druids have their own branch of magic that draws its power from nature, and they use it to walk through the forest unaffected by brambles and thorns, to make themselves untraceable, and even to transform themselves into animal form. Though Druids prefer the forest to the city, Druids can often be seen selling vegetables at the market or promoting environmental causes around the city.
Healer-
A Healer is an expert at the use of herbs, chemicals, salves, and leeches in healing the people of Liadith. They know about the human body and its weaknesses, and employ a variety of techniques to heal wounds and broken bones and to diagnose and treat the many sickness and plagues that assail the citizens of the city. Healers are always researching ancient practices as well as trying to develop modern techniques to help the many sick people who come to see them. Healers work at the Apothecary and can also be seen collecting herbs and chemicals from the market or the Mage’s Tower.
Knight-
The defender of the city, a Knight runs the militia and honorably serves the monarch. They are practiced with all manner of weapons and usually wear armor to be ready for battle at any time. Knights are usually close with the King, but these relationships are political and can very easy fall out of favor with the royal court. Knights are also the source of much entertainment for the commoners at archery, jousting, and sword fighting tournaments. Knights spend most of their time practicing and training the militia at the Fort.
Mage-
Masters of the arcane arts, Mages have incredible magical powers. They are born with the ability to practice magic, but that ability must be honed over years of study with a competent master if a young mage wishes to become anything more than a petty street conjurer. Because of this extensive study, Mages are usually very intelligent, but suffer from physical weakness, and so usually cannot fight effectively. But where the Mage’s strength comes from is having strong allies to stand in front of them while they fire spells from behind. Mages usually live in the Wizard's Tower, working on alchemical research in its laboratory, learning new spells in its library, or taking a break in the dormitories above.
Monk-
Quiet, reserved, thoughtful, but ready to strike at the slightest provocation, Monks work to hone their body and minds to become one with the world around them. Though they may have religious convictions, the journey of the monk is not one of divine power, but spiritual power, drawn from the inside and brought to the exterior. They do not fight with weapons, but use their hands, feet, bodies, and minds to repel attack and retaliate quickly and effectively. However, Monks usually choose to avoid violence, choose instead a life a peaceful meditation and thoughtful reflection. Monks can be found anywhere in the city or the wilderness, and they are just as home meditating in a cave as they would be walking through a busy market.
Ranger-
Rangers are the masters of the wilderness and have extensive knowledge about the roads and secret paths that exist around the city. They are expert hunters and often sell their catches in the market for meat and hides. Rangers are often employed as guides to adventurers who are traveling through the wild. They are well practiced in archery but also with many other weapons. A Ranger is more at home sleeping under a tree in the forest than on a bed in a crowded city, but they can often be seen in the market selling their catches or at the pubs seeing if any wealthy merchants or adventures are in need of a guide.
Rogue-
Thief, spy, assassin, pickpocket, a Rogue thrives best where danger and gold are involved. Rogues are experts of sneaking around, gathering information, spying on noblemen, poisoning drinks, and stealing from treasure vaults and purses alike. Rogues rarely give out their skills for free, however, and usually demand a cut of the treasure when the job is done. Rogues are also quite charismatic, using their charm to get information out of loose chambermaids or carriage drivers. Rogues enjoy hanging around the markets looking for purses to cut and jobs for hire. They also enjoy the pub as a place to get information on drunken nobles.
Nonprofessional-
Some people enjoy the quite life. Nobles may simply enjoy being nobles without the threat of danger from a dark cave or a spell backfiring. Peasants and merchants might only wish to tend to their farms and stores instead of the high life of adventure. If none of these options appeal to you, you may enjoy simply playing your character as a citizen of the Realm.